By: CS2103AUG2017-T09-B2      Since: AUG 2017      Licence: MIT

1. Introduction

Welcome to ScheduBook! The aim of ScheduBook is to allow users with busy and hectic schedules to better plan meetings and be reminded of high priority meetings, in addition to the conventional AddressBook functionalities. Upon starting the application, a Graphical User Interface that is completely functional using a command-line interface will be launched.

This developer guide is intended get you up-and-running with our application. We will cover everything you need to know, from setting up, to the implementation of commands, to troubleshooting testing. This guide is written in a top-down approach which will help you to better understand the overall design before diving into the detailed explanation of each component.

2. Contribution

There are plenty of ways for you to contribute to this project such as (list is not exhaustive):

  • Implementing new features

  • Enhancing overall code quality

  • Integrating external Application Programming Interfaces(API)

  • Testing of codes

You do not have to worry about being an inexperienced programmer as this guide will not only will help you to get started as a ScheduBook contributor, but also allow you to learn and understand the basic concepts behind Object-oriented programming(OOP) in Java.

3. Setting up

3.1. Prerequisites

  1. JDK 1.8.0_60 or later

    Having any Java 8 version is not enough.
    This app will not work with earlier versions of Java 8.
  2. IntelliJ IDE

    IntelliJ by default has Gradle and JavaFx plugins installed.
    Do not disable them. If you have disabled them, go to File > Settings > Plugins to re-enable them.

3.2. Setting up the project in your computer

  1. Fork this repo, and clone the fork to your computer

  2. Open IntelliJ (if you are not in the welcome screen, click File > Close Project to close the existing project dialog first)

  3. Set up the correct JDK version for Gradle

    1. Click Configure > Project Defaults > Project Structure

    2. Click New…​ and find the directory of the JDK

  4. Click Import Project

  5. Locate the build.gradle file and select it. Click OK

  6. Click Open as Project

  7. Click OK to accept the default settings

  8. Open a console and run the command gradlew processResources (Mac/Linux: ./gradlew processResources). It should finish with the BUILD SUCCESSFUL message.
    This will generate all resources required by the application and tests.

3.3. Verifying the setup

  1. Run the seedu.address.MainApp and try a few commands

  2. Run the tests to ensure they all pass.

3.4. Configurations to do before writing code

3.4.1. Configuring the coding style

This project follows oss-generic coding standards. IntelliJ’s default style is mostly compliant with ours but it uses a different import order from ours. To rectify,

  1. Go to File > Settings…​ (Windows/Linux), or IntelliJ IDEA > Preferences…​ (macOS)

  2. Select Editor > Code Style > Java

  3. Click on the Imports tab to set the order

    • For Class count to use import with '*' and Names count to use static import with '*': Set to 999 to prevent IntelliJ from contracting the import statements

    • For Import Layout: The order is import static all other imports, import java.*, import javax.*, import org.*, import com.*, import all other imports. Add a <blank line> between each import

Optionally, you can follow the UsingCheckstyle.adoc document to configure Intellij to check style-compliance as you write code.

3.4.2. Updating documentation to match your fork

After forking the repo, links in the documentation will still point to the se-edu/addressbook-level4 repo. If you plan to develop this as a separate product (i.e. instead of contributing to the se-edu/addressbook-level4) , you should replace the URL in the variable repoURL in DeveloperGuide.adoc and UserGuide.adoc with the URL of your fork.

3.4.3. Setting up CI

Set up Travis to perform Continuous Integration (CI) for your fork. See UsingTravis.adoc to learn how to set it up.

Optionally, you can set up AppVeyor as a second CI (see UsingAppVeyor.adoc).

Having both Travis and AppVeyor ensures your App works on both Unix-based platforms and Windows-based platforms (Travis is Unix-based and AppVeyor is Windows-based)

3.4.4. Getting started with coding

When you are ready to start coding,

  1. Get some sense of the overall design by reading the Architecture section.

  2. Take a look at the section Suggested Programming Tasks to Get Started.

4. Design

4.1. Architecture

Architecture

Figure 4.1.1 : Architecture Diagram

The Architecture Diagram given above explains the high-level design of the App. Given below is a quick overview of each component.

The .pptx files used to create diagrams in this document can be found in the diagrams folder. To update a diagram, modify the diagram in the pptx file, select the objects of the diagram, and choose Save as picture.

Main has only one class called MainApp. It is responsible for,

  • At app launch: Initializes the components in the correct sequence, and connects them up with each other.

  • At shut down: Shuts down the components and invokes cleanup method where necessary.

Commons represents a collection of classes used by multiple other components. Two of those classes play important roles at the architecture level.

  • EventsCenter : This class (written using Google’s Event Bus library) is used by components to communicate with other components using events (i.e. a form of Event Driven design)

  • LogsCenter : Used by many classes to write log messages to the App’s log file.

The rest of the App consists of four components.

  • UI : The UI of the App.

  • Logic : The command executor.

  • Model : Holds the data of the App in-memory.

  • Storage : Reads data from, and writes data to, the hard disk.

Each of the four components

  • Defines its API in an interface with the same name as the Component.

  • Exposes its functionality using a {Component Name}Manager class.

For example, the Logic component (see the class diagram given below) defines it’s API in the Logic.java interface and exposes its functionality using the LogicManager.java class.

LogicClassDiagram

Figure 4.1.2 : Class Diagram of the Logic Component

Events-Driven nature of the design

The Sequence Diagram below shows how the components interact for the scenario where the user issues the command delete 1.

SDforDeletePerson

Figure 4.1.3a : Component interactions for delete 1 command (part 1)

Note how the Model simply raises a AddressBookChangedEvent when the Address Book data are changed, instead of asking the Storage to save the updates to the hard disk.

The diagram below shows how the EventsCenter reacts to that event, which eventually results in the updates being saved to the hard disk and the status bar of the UI being updated to reflect the 'Last Updated' time.

SDforDeletePersonEventHandling

Figure 4.1.3b : Component interactions for delete 1 command (part 2)

Note how the event is propagated through the EventsCenter to the Storage and UI without Model having to be coupled to either of them. This is an example of how this Event Driven approach helps us reduce direct coupling between components.

The sections below give more details of each component.

4.2. UI component

UiClassDiagram

Figure 4.2.1 : Structure of the UI Component

API : Ui.java

The UI consists of a MainWindow that is made up of parts e.g.CommandBox, ResultDisplay, PersonListPanel, MeetingListPanel, StatusBarFooter, BrowserPanel etc. All these, including the MainWindow, inherit from the abstract UiPart class.

The UI component uses JavaFx UI framework. The layout of these UI parts are defined in matching .fxml files that are in the src/main/resources/view folder. For example, the layout of the MainWindow is specified in MainWindow.fxml

The UI component,

  • Executes user commands using the Logic component.

  • Binds itself to some data in the Model so that the UI can auto-update when data in the Model change.

  • Responds to events raised from various parts of the App and updates the UI accordingly.

4.3. Logic component

LogicClassDiagram

Figure 4.3.1 : Structure of the Logic Component

LogicCommandClassDiagram

Figure 4.3.2 : Structure of Commands in the Logic Component. This diagram shows finer details concerning XYZCommand and Command in Figure 2.3.1

API : Logic.java

  1. Logic uses the AddressBookParser class to parse the user command.

  2. This results in a Command object which is executed by the LogicManager.

  3. The command execution can affect the Model (e.g. adding a person) and/or raise events.

  4. The result of the command execution is encapsulated as a CommandResult object which is passed back to the Ui.

Given below is the Sequence Diagram for interactions within the Logic component for the execute("delete 1") API call.

DeletePersonSdForLogic

Figure 4.3.1 : Interactions Inside the Logic Component for the delete 1 Command

4.4. Model component

ModelComponentClassDiagram

Figure 4.4.1 : Structure of the Model Component

API : Model.java

The Model,

  • stores a UserPref object that represents the user’s preferences.

  • stores the Address Book data.

  • exposes an unmodifiable ObservableList<ReadOnlyPerson> and ObservableList<ReadOnlyMeeting> that can be 'observed' e.g. the UI can be bound to this list so that the UI automatically updates when the data in the list change.

  • does not depend on any of the other three components.

4.5. Storage component

StorageClassDiagram

Figure 4.5.1 : Structure of the Storage Component

API : Storage.java

The Storage component,

  • can save UserPref objects in json format and read it back.

  • can save the Address Book data in xml format and read it back.

4.6. Common classes

Classes used by multiple components are in the seedu.addressbook.commons package.

5. Implementation

This section describes some noteworthy details on how certain features are implemented.

5.1. Undo/Redo mechanism

The undo/redo mechanism is facilitated by an UndoRedoStack, which resides inside LogicManager. It supports undoing and redoing of commands that modifies the state of the address book (e.g. add, edit). Such commands will inherit from UndoableCommand.

UndoRedoStack only deals with UndoableCommands. Commands that cannot be undone will inherit from Command instead. The following diagram shows the inheritance diagram for commands:

LogicCommandClassDiagram

Figure 5.1.1 : Inheritance Diagram for commands

As you can see from the diagram, UndoableCommand adds an extra layer between the abstract Command class and concrete commands that can be undone, such as the DeleteCommand. Note that extra tasks need to be done when executing a command in an undoable way, such as saving the state of the address book before execution. UndoableCommand contains the high-level algorithm for those extra tasks while the child classes implements the details of how to execute the specific command. Note that this technique of putting the high-level algorithm in the parent class and lower-level steps of the algorithm in child classes is also known as the template pattern.

Commands that are not undoable are implemented this way:

public class ListCommand extends Command {
    @Override
    public CommandResult execute() {
        // ... list logic ...
    }
}

With the extra layer, the commands that are undoable are implemented this way:

public abstract class UndoableCommand extends Command {
    @Override
    public CommandResult execute() {
        // ... undo logic ...

        executeUndoableCommand();
    }
}

public class DeleteCommand extends UndoableCommand {
    @Override
    public CommandResult executeUndoableCommand() {
        // ... delete logic ...
    }
}

Suppose that the user has just launched the application. The UndoRedoStack will be empty at the beginning.

The user executes a new UndoableCommand, delete 5, to delete the 5th person in the address book. The current state of the address book is saved before the delete 5 command executes. The delete 5 command will then be pushed onto the undoStack (the current state is saved together with the command).

UndoRedoStartingStackDiagram

Figure 5.1.2 : Diagram to show stack

As the user continues to use the program, more commands are added into the undoStack. For example, the user may execute add n/David …​ to add a new person.

UndoRedoNewCommand1StackDiagram

Figure 5.1.3 : Diagram to show stack with another command

If a command fails its execution, it will not be pushed to the UndoRedoStack at all.

The user now decides that adding the person was a mistake, and decides to undo that action using undo.

We will pop the most recent command out of the undoStack and push it back to the redoStack. We will restore the address book to the state before the add command executed.

UndoRedoExecuteUndoStackDiagram

Figure 5.1.3 : Diagram to show how undo works

If the undoStack is empty, then there are no other commands left to be undone, and an Exception will be thrown when popping the undoStack.

The following sequence diagram shows how the undo operation works:

UndoRedoSequenceDiagram

Figure 5.1.4 : Sequence diagram for undo

The redo does the exact opposite (pops from redoStack, push to undoStack, and restores the address book to the state after the command is executed).

If the redoStack is empty, then there are no other commands left to be redone, and an Exception will be thrown when popping the redoStack.

The user now decides to execute a new command, clear. As before, clear will be pushed into the undoStack. This time the redoStack is no longer empty. It will be purged as it no longer make sense to redo the add n/David command (this is the behavior that most modern desktop applications follow).

UndoRedoNewCommand2StackDiagram

Figure 5.1.5 : Diagram to show stack with more commands

Commands that are not undoable are not added into the undoStack. For example, list, which inherits from Command rather than UndoableCommand, will not be added after execution:

UndoRedoNewCommand3StackDiagram

Figure 5.1.6 : Diagram to show undoable command not added to stack

The following activity diagram summarize what happens inside the UndoRedoStack when a user executes a new command:

UndoRedoActivityDiagram

Figure 5.1.7 : Activity diagram to show UndoRedoStack

5.1.1. Design Considerations

Aspect: Implementation of UndoableCommand
Alternative 1 (current choice): Add a new abstract method executeUndoableCommand()
Pros: We will not lose any undone/redone functionality as it is now part of the default behaviour. Classes that deal with Command do not have to know that executeUndoableCommand() exist.
Cons: Hard for new developers to understand the template pattern.
Alternative 2: Just override execute()
Pros: Does not involve the template pattern, easier for new developers to understand.
Cons: Classes that inherit from UndoableCommand must remember to call super.execute(), or lose the ability to undo/redo.


Aspect: How undo & redo executes
Alternative 1 (current choice): Saves the entire address book.
Pros: Easy to implement.
Cons: May have performance issues in terms of memory usage.
Alternative 2: Individual command knows how to undo/redo by itself.
Pros: Will use less memory (e.g. for delete, just save the person being deleted).
Cons: We must ensure that the implementation of each individual command are correct.


Aspect: Type of commands that can be undone/redone
Alternative 1 (current choice): Only include commands that modifies the address book (add, clear, edit).
Pros: We only revert changes that are hard to change back (the view can easily be re-modified as no data are lost).
Cons: User might think that undo also applies when the list is modified (undoing filtering for example), only to realize that it does not do that, after executing undo.
Alternative 2: Include all commands.
Pros: Might be more intuitive for the user.
Cons: User have no way of skipping such commands if he or she just want to reset the state of the address book and not the view.
Additional Info: See our discussion here.


Aspect: Data structure to support the undo/redo commands
Alternative 1 (current choice): Use separate stack for undo and redo
Pros: Easy to understand for new Computer Science student undergraduates to understand, who are likely to be the new incoming developers of our project.
Cons: Logic is duplicated twice. For example, when a new command is executed, we must remember to update both HistoryManager and UndoRedoStack.
Alternative 2: Use HistoryManager for undo/redo
Pros: We do not need to maintain a separate stack, and just reuse what is already in the codebase.
Cons: Requires dealing with commands that have already been undone: We must remember to skip these commands. Violates Single Responsibility Principle and Separation of Concerns as HistoryManager now needs to do two different things.

5.2. Logging

We are using java.util.logging package for logging. The LogsCenter class is used to manage the logging levels and logging destinations.

  • The logging level can be controlled using the logLevel setting in the configuration file (See Configuration)

  • The Logger for a class can be obtained using LogsCenter.getLogger(Class) which will log messages according to the specified logging level

  • Currently log messages are output through: Console and to a .log file.

Logging Levels

  • SEVERE : Critical problem detected which may possibly cause the termination of the application

  • WARNING : Can continue, but with caution

  • INFO : Information showing the noteworthy actions by the App

  • FINE : Details that is not usually noteworthy but may be useful in debugging e.g. print the actual list instead of just its size

5.3. Configuration

Certain properties of the application can be controlled (e.g App name, logging level) through the configuration file (default: config.json).

5.4. Implementing Meeting Class

The Meeting class is a new class just like the Person class, which resides inside model. It features commands that modifies the state of the address book such as addmeeting, deletemeeting, editmeeting, listmeeting and findmeeting. The attributes of Meeting class include NameMeeting, DateTime, Place, Persons and MeetingTag, as seen in the figure below.

MeetingCLass

Figure 5.4.1 Meeting Class

Persons are ReadOnlyPerson class from the contact list added by the users. In this meeting class, List<ReadOnlyPerson> personsToMeet are an object inside Meeting class which stores the information of the persons inside the class itself.

5.4.1. Design Considerations

Aspect: Creation of Meeting class
Alternative 1 (current choice): Input a person class in Meeting class to retrieve their name and phone number
Pros: Allows developers to be more flexible to implement with meeting class, also simplify the creation of group meetings
Cons: It is difficult to implement. Alternative 2: Meeting class that is created with 'PersonToMeet' and 'PhoneNum' class
Pros: Easy to implement
Cons: More codes for developers to write and change.

5.5. Add Meeting

The add meeting command inherits from UndoableCommand which allows user to add meeting with the following parameters: 'INDEX' of person in the last person listing, 'Name' of Meeting, 'Date and Time' of Meeting, 'Location' of Meeting, and lastly, 'Importance' of Meeting.

Implementation:

When the addmeeting command is called with the appropriate parameters, an instance of the Meeting object is created with the corresponding parameters. For example,

addmeeting 7 n/Shopping d/31-10-2017 16:00 l/Hillion Mall t/1

Creates an object with the following parameters

MeetingName: Shopping
DateTime: 31-10-2017 16:00
PersonName: Alex Yeo
PhoneNum: 87438807
Location: Hillion Mall
MeetingTag: 1

Furthermore, the INDEX of person provided would allow the newly-created Meeting object to get the name as well as phone number of the corresponding contact as shown in the example above.

The following sequence diagram below shows how AddMeeting operation works:

addMeetingSequenceDiagram

Figure 5.5.1 : Sequence diagram of Add Meeting

5.6. Delete Meeting

The delete meeting command inherits from UndoableCommand which allows user to delete meeting with the following parameters: 'INDEX' of meeting in the meeting list.

Implementation:

When the deletemeeting command is called with the appropriate parameters, the instance of the Meeting object created during addmeeting is called upon and removed. For example,

deletemeeting 1

Deletes an object with the following parameters

INDEX: 1

The INDEX of meeting provides the name, date and location of the meeting which is used to remove it from the meeting list.

5.7. List Meeting

The delete meeting command inherits from UndoableCommand which allows user to list meeting with the following parameters: 'lm'

Implementation:

When the listmeeting command is called, the latest MeetingList is called and shown. For example,

lm

5.8. Find Meeting

The find meeting command inherits from Command which allows users to find meeting with the following parameters: [KEYWORD] of the meeting in the meeting list.

Implementation:

When the findmeeting command is called with the appropriate parameters, a search for the instance of the Meeting object created during addmeeting with keywords are listed. For example,

findmeeting makan

Finds an object with the following parameters

KEYWORD: makan

The KEYWORD of meeting provides the name, date and location of the meeting which is used to list it.

If none of the meetings contains the KEYWORD, the results would show "No meetings found".

5.9. Find Exact Meeting

The find exact meeting command inherits from Command which allows users to find meetings in the meeting list with persons whose name matches the [PHRASE].

Implementation:

When the findexactmeeting command is called with the appropriate parameters, a search for the instance of the Meeting object.

The following sequence diagram shows how the command works:

FindExactMeetingSequence

Figure 5.8.1 : Find Exact Meeting Sequence Diagram

For example,

findexactmeeting john tan

Finds a meeting(s) with the following parameter as the name of the person stored in meeting

PHRASE: john tan

If none of the meetings contains the PHRASE, the results would show "No meetings found".

5.9.1. Design Considerations

Aspect: How to narrow down search results
Alternative 1: reducing the number of search results when more keywords are added
Pros: Allows more flexibility when searching for a specific meeting
Cons Might not be able to sufficiently narrow down search results when there is a large amount of meetings stored

Current Choice : Searching based on the entire name of a person
Pros: Able to significantly reduce the amount of meetings listed
Cons Restricts user to only search using one field


5.10. Edit Meeting

The edit meeting command is an undoable command which allows the user to edit the MeetingName, DateTime or Place of a created Meeting object.

Implementation:

When the editmeeting command is called with the appropriate parameters given, an instance of the Meeting object is created with the corresponding parameters. For example,

editmeeting 2 n/Lunch l/Jurong East Mall

Creates an object with the following parameters

MeetingName:Lunch
DateTime: null
Place: Jurong East Mall

This instance of the object Meeting is then compared to the preexisting Meetings in the addressbook corresponding to the index that was given in the command line which for the example above is Index 2. The respective parameters will then be replaced accordingly with the ones that were instantiated. As shown also, parameters that were not declared (in the case of the example, it was DateTime), are defaulted to be null and will not be changed in the actual Meeting object.

When given invalid inputs, the editmeeting command shares some of the exceptions which are also thrown by the addmeeting command. They are:

  • DuplicateMeetingException: Compares the edited Meeting object with the other Meeting objects in the address book and this exception is thrown when there is a duplicate object with the same parameters.

  • MeetingNotFoundException : Exception is thrown when the index provided to the editmeeting command is referring to the invalid index of a Meeting object in the addressbook

  • MeetingBeforeCurrDateException : Exception is thrown when the date of the edited Meeting is earlier than that of the current system time, this exception is thrown.

  • MeetingClashException : Exception is thrown when the DateTime of the editedmeeting is the same as one of the preexisting Meetings in the addressbook.

5.10.1. Design Considerations

Aspect: how EditMeetingCommand executes
Alternative 1 : Comparing the different parameters individually without the creation of a new instance of a Meeting
Pros: More direct and faster way of editing the different parameters of the Meeting object


5.11. Edit Meeting

The edit meeting command is an undoable command which allows the user to edit the MeetingName, DateTime or Place of a created Meeting object.

Implementation:

When the editmeeting command is called with the appropriate parameters given, an instance of the Meeting object is created with the corresponding parameters. For example,

editmeeting 2 n/Lunch l/Jurong East Mall

Creates an object with the following parameters

MeetingName:Lunch
DateTime: null
Place: Jurong East Mall

This instance of the object Meeting is then compared to the preexisting Meetings in the addressbook corresponding to the index that was given in the command line which for the example above is Index 2. The respective parameters will then be replaced accordingly with the ones that were instantiated. As shown also, parameters that were not declared (in the case of the example, it was DateTime), are defaulted to be null and will not be changed in the actual Meeting object.

When given invalid inputs, the editmeeting command shares some of the exceptions which are also thrown by the addmeeting command. They are:

  • DuplicateMeetingException: Compares the edited Meeting object with the other Meeting objects in the address book and this exception is thrown when there is a duplicate object with the same parameters.

  • MeetingNotFoundException : Exception is thrown when the index provided to the editmeeting command is referring to the invalid index of a Meeting object in the addressbook

  • MeetingBeforeCurrDateException : Exception is thrown when the date of the edited Meeting is earlier than that of the current system time, this exception is thrown.

  • MeetingClashException : Exception is thrown when the DateTime of the editedmeeting is the same as one of the preexisting Meetings in the addressbook.

5.11.1. Design Considerations

Aspect: how EditMeetingCommand executes
Alternative 1: Comparing the different parameters individually without the creation of a new instance of a Meeting
Pros: More direct and faster way of editing the different parameters of the Meeting object
Cons: Unable to check for invalid fields of later inputs

Current Choice: Creating a new edited meeting object before modifying the one in the database.
Pros: Able to check if edited fields are valid
Cons: Involves the creation of new objects, possibly longer run time

5.12. Select Meeting

The select meeting command inherits from Command which allows user to select a meeting with the following parameters: 'INDEX' of meeting in the last meeting listing.

Implementation:

When the selectmeeting is called with the appropriate parameters given, the Events center would create and post an instance of this as a new request event. This request event is then handled by the Browser Panel which loads the designated meeting page, Google Maps, with the meeting location loaded into the destination.

5.12.1. Design Considerations

Aspect: Purpose and use for selecting a meeting
Alternative 1 (current implementation): Google Maps is loaded in the browser panel
Pros: Allows developer to make use of the already established Google Maps.
Cons: Requires user to input valid addresses instead of user-based inputs like "Alex’s Home".
Alternative 2 (future option): Allows user to choose what to load at the browser panel such as connecting to social media platforms to interact with meeting partners
Pros: Improve flexibility and choices to suit different needs of users.

5.13. Meeting Card

The implementation of meeting card starts of from creating 'Meeting' class which resides in the Model component of this application. This meeting card also requires the UI component for this cards to be properly shown to the users.

  • Firstly, the Meeting class is created with object properties like MeetingName, DateTime, Place, PersonToMeet and PhoneNum . We want all these object properties to facilitate the users' ability to retrieve these information of his/her scheduled meeting. This is handled by ModelManager.

  • These object properties of the meeting class are assigned to the labels in the Meeting card of MeetingCard.java, handled by UI manager.

UiMeetingCardSequenceDiagram

Figure 5.12.1 : Sequence diagram of Ui of Meeting Card

  • The list of meeting cards are assigned to the panel at the right of the program. The list are created with 'UniqueMeetingList'. This list of meetings are always sorted according to date and time, with the nearest date and time first. The implementation of the sorting of this Meeting cards is by using lambda sort, where the LocalDateTime of the DateTime in Meeting are sorted.

MeetingCard

Figure 5.12.2 : Meeting Card

To show the urgency of the meeting, as you can see from the examples below, colours are assigned to the card by comparing the date and time in the meeting class to the date and time of the log in.

  • darkRed : Meeting is in next 24 hours.

MeetingCard1

Figure 5.12.3 : Meeting card that due within 24 hours

  • red : Meeting is in next 48 hours.

MeetingCard2

Figure 5.12.4 : Meeting Card that due within 48 hours

  • orangeRed : Meeting is in next 72 hours.

MeetingCard3

Figure 5.12.5 : Meeting Card that due within 72 hours

5.13.1. Design Considerations

Aspect: Ways to be implemented as a reminder of the urgency of the meeting
Alternative 1 (current choice): Colour is applied to meeting card
Pros: Easy to implement but further developers can enhance the colors easily.
Cons: Might not be as appealing to some users.
Alternative 2 (future choice): A pop-up reminder to show meeting on the current day and with the colours applied to meeting card
Pros: Will be a better reminder to users.

5.14. Meeting pop up reminder

To maximise the ability to remind the users of their meetings, a pop up reminder with the details of the meetings are shown to the user. The user will just have to acknowledge it. The pop up reminder activates and provides the details of the users' next meeting in 24 hours. As you can see from the Figure 5.8.1, there are sufficient details of the next meeting and the extra button is for the user to confirm the reminder.

Reminder

Figure 5.13.1 : Reminder for single meeting

Implementation:
The creation of the pop up starts if there is a meeting on the day itself by the calling of MeetingAlert class during the opening of the application. The implementation of meeting pop up reminder ultilises javafx.stage.Stage. Before the instantiation of the MeetingAlert class, there will be a check if the next meeting is a group meeting or normal meeting. Subsequently, the results will be shown on the reminder itself, shown in Figure 5.8.2.

Reminder(1)

Figure 5.13.2 : Reminder for group meeting

5.14.1. Design Considerations

Aspect: Ways to be implemented as a reminder of the urgency of the meeting
Alternative 1 (current choice): A pop-up reminder to show meeting on the current day, furthermore working with the colours applied to meeting card
Pros: Will be a better reminder to users and easy to implement
Cons: Might not be as appealing to some users.
Alternative 2 : Scrap the colours indicators for individual cards
Pros: Might be more appealing to some users.
Cons: Colour cards itself might not be significant enough to remind the users

5.15. Automatic Deletions of Meetings

Since, meetings that have been attended or missed are not needed in the meeting reminders anymore, we found a need for ScheduBook to manage the meetings and delete them, without the need for user to manually delete them.

Implementation:
When ScheduBook is being booted up, the application loads up addressbook.xml file which stores the record of the saved file from the previous boot up of ScheduBook. Hence, using LocalDateTime classes and methods, any meetings that have dates before the time the user boot up ScheduBook will not be added to the filteredMeetingList that is used to replace the pre-loaded list as you can see in the code snippet below. Hence, the newest list will not include those meetings and further saved back to the addressbook.xml file when user shut down ScheduBook.

for (final ReadOnlyMeeting meeting : meetings) {
            if (dateIsAfter((meeting.getDate().toString()))) {
            //to delete meetings that have passed automatically
                replacement.add(new Meeting(meeting));
            }
        }
private boolean dateIsAfter (String date) {
        DateTimeFormatter formatter = DateTimeFormatter.ofPattern("dd-MM-yyyy HH:mm");
        LocalDateTime currDate = LocalDateTime.now();
        LocalDateTime meetDate = LocalDateTime.parse(date, formatter);
        if (meetDate.isAfter((currDate))) {
            return true;
        }
        return false;
    }

5.15.1. Design Considerations

Aspect: Ways to handle meetings that have passed the scheduled date and time
Alternative 1 (current choice): Application automatically deletes all meetings that have passed the scheduled time
Pros: User-friendly, past meetings will not obstruct the user’s usage, hence being more organised
Cons: Some users might want to save some meetings that they missed
Alternative 2 (future choice) : Have an extra tabs that stores and saves meetings that user indicates to
Pros: Satisfy the need for some user to store 'missed' meetings
Alternative 3 : Let the users handle the meetings themselves
Pros: More freedom of choice, to manage the meetings
Cons: More troublesome for users, less user-friendly

6. Documentation

We use asciidoc for writing documentation.

We chose asciidoc over Markdown because asciidoc, although a bit more complex than Markdown, provides more flexibility in formatting.

6.1. Editing Documentation

See UsingGradle.adoc to learn how to render .adoc files locally to preview the end result of your edits. Alternatively, you can download the AsciiDoc plugin for IntelliJ, which allows you to preview the changes you have made to your .adoc files in real-time.

6.2. Publishing Documentation

See UsingTravis.adoc to learn how to deploy GitHub Pages using Travis.

6.3. Converting Documentation to PDF format

We use Google Chrome for converting documentation to PDF format, as Chrome’s PDF engine preserves hyperlinks used in webpages.

Here are the steps to convert the project documentation files to PDF format.

  1. Follow the instructions in UsingGradle.adoc to convert the AsciiDoc files in the docs/ directory to HTML format.

  2. Go to your generated HTML files in the build/docs folder, right click on them and select Open withGoogle Chrome.

  3. Within Chrome, click on the Print option in Chrome’s menu.

  4. Set the destination to Save as PDF, then click Save to save a copy of the file in PDF format. For best results, use the settings indicated in the screenshot below.

chrome save as pdf

Figure 6.3.1 : Saving documentation as PDF files in Chrome

7. Testing

7.1. Running Tests

There are three ways to run tests.

The most reliable way to run tests is the 3rd one. The first two methods might fail some GUI tests due to platform/resolution-specific idiosyncrasies.

Method 1: Using IntelliJ JUnit test runner

  • To run all tests, right-click on the src/test/java folder and choose Run 'All Tests'

  • To run a subset of tests, you can right-click on a test package, test class, or a test and choose Run 'ABC'

Method 2: Using Gradle

  • Open a console and run the command gradlew clean allTests (Mac/Linux: ./gradlew clean allTests)

See UsingGradle.adoc for more info on how to run tests using Gradle.

Method 3: Using Gradle (headless)

Thanks to the TestFX library we use, our GUI tests can be run in the headless mode. In the headless mode, GUI tests do not show up on the screen. That means the developer can do other things on the Computer while the tests are running.

To run tests in headless mode, open a console and run the command gradlew clean headless allTests (Mac/Linux: ./gradlew clean headless allTests)

7.2. Types of tests

We have two types of tests:

  1. GUI Tests - These are tests involving the GUI. They include,

    1. System Tests that test the entire App by simulating user actions on the GUI. These are in the systemtests package.

    2. Unit tests that test the individual components. These are in seedu.address.ui package.

  2. Non-GUI Tests - These are tests not involving the GUI. They include,

    1. Unit tests targeting the lowest level methods/classes.
      e.g. seedu.address.commons.StringUtilTest

    2. Integration tests that are checking the integration of multiple code units (those code units are assumed to be working).
      e.g. seedu.address.storage.StorageManagerTest

    3. Hybrids of unit and integration tests. These test are checking multiple code units as well as how the are connected together.
      e.g. seedu.address.logic.LogicManagerTest

7.3. Troubleshooting Testing

Problem: HelpWindowTest fails with a NullPointerException.

  • Reason: One of its dependencies, UserGuide.html in src/main/resources/docs is missing.

  • Solution: Execute Gradle task processResources.

8. Dev Ops

8.1. Build Automation

See UsingGradle.adoc to learn how to use Gradle for build automation.

8.2. Continuous Integration

We use Travis CI and AppVeyor to perform Continuous Integration on our projects. See UsingTravis.adoc and UsingAppVeyor.adoc for more details.

8.3. Making a Release

Here are the steps to create a new release.

  1. Update the version number in MainApp.java.

  2. Generate a JAR file using Gradle.

  3. Tag the repo with the version number. e.g. v0.1

  4. Create a new release using GitHub and upload the JAR file you created.

8.4. Managing Dependencies

A project often depends on third-party libraries. For example, Address Book depends on the Jackson library for XML parsing. Managing these dependencies can be automated using Gradle. For example, Gradle can download the dependencies automatically, which is better than these alternatives.
a. Include those libraries in the repo (this bloats the repo size)
b. Require developers to download those libraries manually (this creates extra work for developers)

Appendix A: Suggested Programming Tasks to Get Started

Suggested path for new programmers:

  1. First, add small local-impact (i.e. the impact of the change does not go beyond the component) enhancements to one component at a time. Some suggestions are given in this section Improving a Component.

  2. Next, add a feature that touches multiple components to learn how to implement an end-to-end feature across all components. The section Creating a new command: remark explains how to go about adding such a feature.

A.1. Improving each component

Each individual exercise in this section is component-based (i.e. you would not need to modify the other components to get it to work).

Logic component

Do take a look at the Design: Logic Component section before attempting to modify the Logic component.
  1. Add a shorthand equivalent alias for each of the individual commands. For example, besides typing clear, the user can also type c to remove all persons in the list.

Model component

Do take a look at the Design: Model Component section before attempting to modify the Model component.
  1. Add a removeTag(Tag) method. The specified tag will be removed from everyone in the address book.

    • Hints

      • The Model API needs to be updated.

      • Find out which of the existing API methods in AddressBook and Person classes can be used to implement the tag removal logic. AddressBook allows you to update a person, and Person allows you to update the tags.

    • Solution

      • Add the implementation of deleteTag(Tag) method in ModelManager. Loop through each person, and remove the tag from each person.

      • See this PR for the full solution.

Ui component

Do take a look at the Design: UI Component section before attempting to modify the UI component.
  1. Use different colors for different tags inside person cards. For example, friends tags can be all in grey, and colleagues tags can be all in red.

    Before

    getting started ui tag before

    After

    getting started ui tag after
    • Hints

    • Solution

      • See this PR for the full solution.

  2. Modify NewResultAvailableEvent such that ResultDisplay can show a different style on error (currently it shows the same regardless of errors).

    Before

    getting started ui result before

    After

    getting started ui result after
  3. Modify the StatusBarFooter to show the total number of people in the address book.

    Before

    getting started ui status before

    After

    getting started ui status after

Storage component

Do take a look at the Design: Storage Component section before attempting to modify the Storage component.
  1. Add a new method backupAddressBook(ReadOnlyAddressBook), so that the address book can be saved in a fixed temporary location.

A.2. Creating a new command: remark

By creating this command, you will get a chance to learn how to implement a feature end-to-end, touching all major components of the app.

A.2.1. Description

Edits the remark for a person specified in the INDEX.
Format: remark INDEX r/[REMARK]

Examples:

  • remark 1 r/Likes to drink coffee.
    Edits the remark for the first person to Likes to drink coffee.

  • remark 1 r/
    Removes the remark for the first person.

A.2.2. Step-by-step Instructions

[Step 1] Logic: Teach the app to accept 'remark' which does nothing

Let’s start by teaching the application how to parse a remark command. We will add the logic of remark later.

Main:

  1. Add a RemarkCommand that extends UndoableCommand. Upon execution, it should just throw an Exception.

  2. Modify AddressBookParser to accept a RemarkCommand.

Tests:

  1. Add RemarkCommandTest that tests that executeUndoableCommand() throws an Exception.

  2. Add new test method to AddressBookParserTest, which tests that typing "remark" returns an instance of RemarkCommand.

[Step 2] Logic: Teach the app to accept 'remark' arguments

Let’s teach the application to parse arguments that our remark command will accept. E.g. 1 r/Likes to drink coffee.

Main:

  1. Modify RemarkCommand to take in an Index and String and print those two parameters as the error message.

  2. Add RemarkCommandParser that knows how to parse two arguments, one index and one with prefix 'r/'.

  3. Modify AddressBookParser to use the newly implemented RemarkCommandParser.

Tests:

  1. Modify RemarkCommandTest to test the RemarkCommand#equals() method.

  2. Add RemarkCommandParserTest that tests different boundary values for RemarkCommandParser.

  3. Modify AddressBookParserTest to test that the correct command is generated according to the user input.

[Step 3] Ui: Add a placeholder for remark in PersonCard

Let’s add a placeholder on all our PersonCard s to display a remark for each person later.

Main:

  1. Add a Label with any random text inside PersonListCard.fxml.

  2. Add FXML annotation in PersonCard to tie the variable to the actual label.

Tests:

  1. Modify PersonCardHandle so that future tests can read the contents of the remark label.

[Step 4] Model: Add Remark class

We have to properly encapsulate the remark in our ReadOnlyPerson class. Instead of just using a String, let’s follow the conventional class structure that the codebase already uses by adding a Remark class.

Main:

  1. Add Remark to model component (you can copy from Address, remove the regex and change the names accordingly).

  2. Modify RemarkCommand to now take in a Remark instead of a String.

Tests:

  1. Add test for Remark, to test the Remark#equals() method.

[Step 5] Model: Modify ReadOnlyPerson to support a Remark field

Now we have the Remark class, we need to actually use it inside ReadOnlyPerson.

Main:

  1. Add three methods setRemark(Remark), getRemark() and remarkProperty(). Be sure to implement these newly created methods in Person, which implements the ReadOnlyPerson interface.

  2. You may assume that the user will not be able to use the add and edit commands to modify the remarks field (i.e. the person will be created without a remark).

  3. Modify SampleDataUtil to add remarks for the sample data (delete your addressBook.xml so that the application will load the sample data when you launch it.)

[Step 6] Storage: Add Remark field to XmlAdaptedPerson class

We now have Remark s for Person s, but they will be gone when we exit the application. Let’s modify XmlAdaptedPerson to include a Remark field so that it will be saved.

Main:

  1. Add a new Xml field for Remark.

  2. Be sure to modify the logic of the constructor and toModelType(), which handles the conversion to/from ReadOnlyPerson.

Tests:

  1. Fix validAddressBook.xml such that the XML tests will not fail due to a missing <remark> element.

[Step 7] Ui: Connect Remark field to PersonCard

Our remark label in PersonCard is still a placeholder. Let’s bring it to life by binding it with the actual remark field.

Main:

  1. Modify PersonCard#bindListeners() to add the binding for remark.

Tests:

  1. Modify GuiTestAssert#assertCardDisplaysPerson(…​) so that it will compare the remark label.

  2. In PersonCardTest, call personWithTags.setRemark(ALICE.getRemark()) to test that changes in the Person 's remark correctly updates the corresponding PersonCard.

[Step 8] Logic: Implement RemarkCommand#execute() logic

We now have everything set up…​ but we still can’t modify the remarks. Let’s finish it up by adding in actual logic for our remark command.

Main:

  1. Replace the logic in RemarkCommand#execute() (that currently just throws an Exception), with the actual logic to modify the remarks of a person.

Tests:

  1. Update RemarkCommandTest to test that the execute() logic works.

A.2.3. Full Solution

See this PR for the step-by-step solution.

Appendix B: User Stories

Priorities: High (must have) - * * *, Medium (nice to have) - * *, Low (unlikely to have) - *

Priority As a …​ I want to …​ So that I can…​

* * *

new user

see usage instructions

refer to instructions when I forget how to use the App

* * *

user

add a new person

* * *

user

delete a person

remove entries that I no longer need

* * *

user

view the history of commands

check my previous commands

* * *

user

undo the previous command

revert my changes

* * *

user

edit the particulars of a person

I can update or make amendments to the particulars of any contact

* * *

user

add multiple Tags to a person

I can filter and search for contacts with a particular keyword in their tagNames

* * *

user

list out every contact’s information at once

retrieve information of all my contacts

* * *

user

clear all contacts

have an empty AddressBook

* * *

lazy user

I want my meeting list to clear outdated meeting

I do not have to delete them myself

* * *

user

I want my meetings to be sorted according to nearest date

I don’t have to find the more important meetings ( which have the closer dates)

* * *

lazy user

I want to be reminded by Meeting cards

I know I have meeting for the next few days

* * *

user

redo the previously undone command

retrieve the previous change

* * *

user

find a person by name

locate details of persons without having to go through the entire list

* * *

heavy user

use commands in short forms

input and execute my commands faster

* * *

heavy user

schedule meetings with the contacts

have a record and be reminded on when I am meeting them

* *

user

hide private contact details by default

minimize chance of someone else seeing them by accident

* *

new user

view the list of all commands available

I can understand the functions of each command

* *

forgetful user

add multiple Tags to each contact

in case I forget the person’s name, his or her contact can still be found through keywords in their Tags

* *

frequent user

save School Email Address(sub-email) to a contact

I can access the person’s school email if required

* *

frequent user

create groups for contacts according to the keywords in their Tags

I can view all the contacts of each group with one search

*

user that is bad at recalling people by their name

insert(or link) a picture of the person

I can double check that I retrieved the correct contact and also help me to recall how the person looks like

* *

lazy and forgetful user

filter contacts by certain fields with keywords

still filter and search with certain keywords of other field instead of name only

*

user with many persons in the address book

sort persons by name

locate a person easily

*

heavy user

save Office address (sub-address) to a contact

have information about his/her office address if I need it

{More to be added}

Appendix C: Use Cases

(For all use cases below, the System is the AddressBook and the Actor is the user, unless specified otherwise)

Use case: Delete person

MSS

  1. User requests to list persons

  2. AddressBook shows a list of persons

  3. User requests to delete a specific person in the list

  4. AddressBook deletes the person

    Use case ends.

Extensions

  • 2a. The list is empty.

    Use case ends.

  • 3a. The given index is invalid.

    • 3a1. AddressBook shows an error message.

      Use case resumes at step 2.

Use case: View history

MSS

  1. User requests to view history of commands

  2. AddressBook shows a list of previously entered commands

    Use case ends.

Use case: Undo

MSS

  1. User requests to undo the previous command

  2. AddressBook undo the previous command

    Use case ends.

Extensions

  • 1a. There are no more commands to undo.

    • 1a1. AddressBook shows an error message.

      Use case ends.

{More to be added}

Use case: List

MSS

  1. User requests to list persons

  2. AddressBook shows a list of persons

    Use case ends.

Extensions

  • 2a. The list is empty.

    Use case ends.

Use case: Clear

MSS

  1. User request to clear AddressBook

  2. AddressBook clears the list of person

    Use case ends.

Use case: Redo

MSS

  1. User request to redo previous undone command

  2. AddressBook redo the previous undone command

    Use case ends.

Extensions

  • 2a. There is no previous undone command to redo

    • 2a1. AddressBook shows an error message.

      Use case ends.

Use case: Schedule meeting with person

MSS

  1. User requests to find person with name keywords

  2. AddressBook shows a list of persons with keywords

  3. User requests to add meeting of a specific person in the list

  4. AddressBook adds the meeting

  5. AddressBook sorts the meeting list

  6. AddressBook shows lists of meetings

    Use case ends.

Extensions

  • 2a. The list is empty.

    Use case ends.

  • 3a. The given index is invalid.

    • 3a1. AddressBook shows an error message.

      Use case resumes at step 2.

Use case: ListMeeting

MSS

  1. User requests to list meetings

  2. AddressBook shows a list of meetings

    Use case ends.

Extensions

  • 2a. The list is empty.

    Use case ends.

Appendix D: Non Functional Requirements

  1. Should work on any mainstream OS as long as it has Java 1.8.0_60 or higher installed.

  2. Should be able to hold up to 1000 persons without a noticeable sluggishness in performance for typical usage.

  3. A user with above average typing speed for regular English text (i.e. not code, not system admin commands) should be able to accomplish most of the tasks faster using commands than using the mouse.

{More to be added}

Appendix E: Glossary

Mainstream OS

Windows, Linux, Unix, OS-X

Private contact detail

A contact detail that is not meant to be shared with others

Appendix F: Product Survey

Product Name

Author: …​

Pros:

  • …​

  • …​

Cons:

  • …​

  • …​